// Map Marker definition
// 
// With this file you can insert custom map markers into the ingame map system.
// You have up to 64 spots available for markers. Keep in mind if users dont have
// this exact file and markers as you they will see either their marker # or the 
// default Red X marker.
//
// WARNING:
// Be sure to distribute this file along with your custom markers.
//
// Basic Format:
//		gfx/vgui/MARKER_NAME_HERE_.tga
//
// The file type used by the map system is the basic HL TGA file type. Be sure to 
// place the markers in gfx/vgui/ for neatness, you can place anywhere inside of
// dod directory, just be sure relate the correct path to the file in this file.
//
// Each line is the order it will be placed ingame. The first marker read in is 
// marker #1. Then from there each marker line read after that is incremented +1
// and will be displayed on menu in that order.
//


gfx/vgui/marker_red_x.tga
gfx/vgui/marker_green_x.tga
gfx/vgui/map_1flag.tga
gfx/vgui/map_2flag.tga
gfx/vgui/map_3flag.tga
gfx/vgui/map_usflag.tga
gfx/vgui/map_bflag.tga
gfx/vgui/map_gflag.tga
gfx/vgui/map_mgflag.tga
gfx/vgui/map_sflag.tga
gfx/vgui/marker_arrow_e.tga
gfx/vgui/marker_arrow_n.tga
gfx/vgui/marker_arrow_ne.tga
gfx/vgui/marker_arrow_nw.tga
gfx/vgui/marker_arrow_s.tga
gfx/vgui/marker_arrow_se.tga
gfx/vgui/marker_arrow_sw.tga
gfx/vgui/marker_arrow_w.tga